Android is Here!

And man, is it ever a handful to get that ridiculous resolution going. Good thing we've got enough space for aaaaaall thoooose adddds though... I mean how would we function without them? Right, my fellow Americans who have the slightest understanding of sarcasm??
I've learned that to make a desktop game playable on an Android, you need to blow everything way-the-heck-bigger than it would be otherwise. Maybe it's because fingers are stubby. Maybe my phone is just industrially designed to make me zone the heck out when I'm looking at it, rendering me a feeble and useless player.
In any case, should you do this, I recommend branching your git repo for mobile, just to be sure that nothing else gets damaged in the attempt; and then, any new features should also get their own branch and be merged separately onto `master` and `mobile` branches...so it's a last-thing event.
I suspect this is going to be pretty entertaining on a phone. I don't have multi-touch support yet, or an iPhone version (or, for that matter, an actual iPhone to test it on); but, it'll all come in its time.
Files
Get Ant Paint
Ant Paint
Status | Released |
Author | Michael Macha |
Genre | Simulation |
Tags | ant, Godot, No AI, Painting, Short |
Accessibility | One button, Textless |
More posts
- Update on New Version (Coming Soon!)19 days ago
- Four-Player Local is On Its Way!25 days ago
- Two-Player Local Coming Soon28 days ago
- Multi-touch is now supported! Except...28 days ago
- That's a Wrap!30 days ago
- Android is Coming!31 days ago
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