Made one final update
Bamboozled sent me a few sound effects he dug up, and I worked them into the build system. That's pretty much the whole of it.
I also attempted a web build, since Godot has been fantastic and efficient at that in the past; unfortunately, it seems I reached a little far with my sepia tone effect, and that isn't quite supported on HTML yet. No biggie, I suppose, this is a very niche case and the game otherwise worked fine; but it kills the magic a little for everything to be displayed in natural color. So I suppose we'll skip that this time.
Android builds did work fine, but I didn't bother uploading that one! Seems like I should have a completed project before I do such a port and expect people to side-load it onto their phone. It's purportedly a bit weaker than desktop, which definitely makes sense—you aren't bumping into any 2080 Tis on a smartphone—but I honestly haven't seen it really manifest yet.
Hopefully everybody will enjoy the art and sound!
Files
Get Sepiatone City
Sepiatone City
Attempt at an old-school City Builder in Lo-fi and Sepiatone
Status | Released |
Authors | Michael Macha, greg klein |
Genre | Simulation |
Tags | City Builder, Lo-fi |
Leave a comment
Log in with itch.io to leave a comment.