Invulnerability Added! (v.1.01)

As of a complaint, I added an invulnerability timer to the protagonist this morning. After any damage, you will now have a full second of invulnerability, to prevent spill-over damage from unpredictable game physics conditions.

Additionally, for now, contact with spikes, soldiers, or any other threat in the game will only do one point of damage to you.


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