Really coming together!


To begin, I'm aware of the fact that browser builds are misreading the X and Y button on controllers. I'm still not sure why that is, but I'm using the ever-risky most recent beta edition of Godot for this (just to get used to the new TileMapLayer node, which is friggin' awesome). It might be a deeper bug in the engine. I'm going to look into it with a few other designers, and see if it's isolated.

This does not happen on the targeted desktop version for Linux and Windows. There, it works great.

I've tweaked the particle effects quite a bit, and am just about at the point where I'll want to fill out the rest of the levels (I'm thinking maybe 10 or 12 to begin). After that, I'll be touching up the art and making a funk soundtrack for it. At that point, it will be ready for early access on Steam!

Constructive criticism is always appreciated in the comments. I always read them and do give them some thought.

Files

Froojarspootz.zip Play in browser
Jun 03, 2024

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