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Devlog
Submission to Godot Wild Jam #69
Froojarspootz, the Cleaning Monster!
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Devlog
Steam launch!
June 28, 2024
by
Michael Macha
#release, #Steam, #yard
Well, like I said, I seem to have caught up with the limitations of the web version... but a Steam version is coming soon! Wishlist it as soon as you can! https://store.steampowered.com/app/2264430/Fr...
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Freakin' There Dude.
June 09, 2024
by
Michael Macha
#update
OK. I have everything lined up on Steam, and am intending to, moving forward, do full releases on Steam and Itch. The game isn't done yet per se, but it is quite playable and I think a lot of fun. Tha...
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Almost... there...
June 08, 2024
by
Michael Macha
#update
Yet another update, it's been a hot week. I've refurbed a lot of the graphics. The detection area in front of the vacuumer is now a dust cloud from the vacuum. I've also improved on the junk-put-away...
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Better! AND BETTER!
June 07, 2024
by
Michael Macha
1
#update
Hoo boy has it been a busy day! Where to begin... I drew a new animated sprite for our vacuumer, though it may be a little conservative compared to our sub-bed-terranian protagonist. I've altered the...
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Another update today!
June 07, 2024
by
Michael Macha
#update
With some feedback, I've decided to give the vacuumer a three-second spawn timer so she doesn't immediately gobble up the player. I've also added a glow around the cookies. I've got plans tomorrow to...
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Just about done.
June 06, 2024
by
Michael Macha
#update
I now have additional levels, a timer, collectable cookies, and all kinds of crap. Feedback from the players I've spoken to tell me that this has gone pretty well; though I still have a number of elem...
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Fixed wall-pulling, added safe zone
June 05, 2024
by
Michael Macha
#update, #bug-fix
OK! So I've fixed the bug where you could pull a piece of junk through a wall and leave it out of reach, and I've also set it so that, when hiding under the bed, you're invulnerable to the vacuum clea...
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Really coming together!
June 03, 2024
by
Michael Macha
#update
To begin, I'm aware of the fact that browser builds are misreading the X and Y button on controllers. I'm still not sure why that is, but I'm using the ever-risky most recent beta edition of Godot for...
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Added the ability to pull toys
June 02, 2024
by
Michael Macha
#controls
I've added the ability to grasp adjacent toys and drag them with the monster. It's done with the button pad or right stick on the controller; or the arrow keys on the keyboard, at present. (I'm aware...
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Took some advice!
May 29, 2024
by
Michael Macha
#update
I just made an update which should mitigate the issues people have brought to my attention, involving the controls. There are still some places I would prefer to round out, but this is a good start. I...
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