Added a Game Over Screen
Today I have a few tasks on my hands, the most visible one is already down—for the past day or so, losing just reset you to the title screen. Instantaneously. I guess that works, but it feels like a moment for a certain kind of fanfare; so now, we have a Game Over screen with just as much presence as the Victory screen.
That said, it's going to need some decoration. Maybe ants proudly marching around it, or something like that. Something to come back to later!
The other issues I'm considering are, most pertinently, getting a hard boolean (that's true/false) check out of my jump time code. There's a hard limit to how much of a boost holding the jump key will get you, and as of the moment, it's checked with a simple if-time-is-greater-than-then-stop check. This usually works fine, but when I'm also running Movie Writer and trying to put a trailer together (essential!) it tends to increase my delta-time to the point that I can't always get over obstacles. Obstacles I specifically put there, because I know I should be able to get over them... so, lesson learned, I'll have to add a check to fix that.
The other thing bugging me, which may or may not get fixed today, is the loading time. This often only shows up once per version, but is sometimes consistent; and presents as almost a stutter. I suspect that it's either from shader compilation, for the first-time lag; or from resource loading. This is what loading screens are generally for, so it may be time for me to implement one, even if it's only around for an instant. It beats having your mad platformer skills interrupted by a stutter, no?
So, that's what's on my plate this lovely Saturday. Enjoy your stand-in Game Over splash until then, and Gummy On.
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Gummy World
Lead Hans Gümmi against a bug invasion!
Status | In development |
Author | Michael Macha |
Genre | Platformer |
Tags | 3D Platformer, candy, Halloween |
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