Leveled the Playing Field for Older Hardware
This one's going to get a little technical, as a fair warning; but today I substantially increased the range of hardware that can enjoyably run this game.
I noticed an issue while streaming the game as a video file—I had a cut-off on jumps which depended on the delta time between frames. This was substantially higher when the game was being streamed to disk as a video, instead of just to the monitor; and just enough acceleration could be lost on the jump to become a functional problem. (You've seen me struggling in some of the videos with some basic jumps, I'm sure.) This was a very real concern, and there were cheaper solutions, like just using an external capture card, but that would simply be hiding the issue instead of fixing it and it didn't sit well with me.
So I tried a few things, including checking for potential time-overflow and adding a fractional impulse, and nothing did it; before I just realized that I was measuring the wrong dimension. It now makes that decision based on relative height of a jump, instead of relative length, which is what a level is ultimately worried about anyway.
Now, I can reliably play with a substantially longer delta time, and it should run well on substantially lower frame rates too, for those who are playing on a laptop or an older machine. It runs perfectly. Mission accomplished.
Not that this was what I wanted to be doing; if we're being honest, I wanted to bury my head in the sand and pretend it was a non-issue. But, it needed to be done, and sometimes life be like that, so it has been done! I look forward, soon enough, to being able to focus on adding new art and music with a lot of my development time.
In other news, I'm compiling on a new OS installed on an M.2 drive inside my machine, which should really speed things up! But, I'm still adding a lot of modules onto it, so don't be too surprised if the Windows icon is missing just this once or something like that. I'll get around to fixing it as I finish adjusting here.
Hope everybody had a great weekend!
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Gummy World
Lead Hans Gümmi against a bug invasion!
Status | In development |
Author | Michael Macha |
Genre | Platformer |
Tags | 3D Platformer, candy, Halloween |
More posts
- I'm Back Baby!Jan 12, 2024
- Substantial FPS improvement!Nov 23, 2023
- Modularity is Everything...Nov 22, 2023
- On MultiplayerNov 11, 2023
- First step towards Multiplayer down!Nov 08, 2023
- Added a Game Over ScreenNov 04, 2023
- Big UpdateNov 02, 2023
- Happy Samhain!Oct 31, 2023
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