Expanded Region Shaders!
ShooDemUp » Devlog
So, after getting the fractal Brownian cloud to work, I kept working. I added a tunnel-like shader to the second region, and for the third, I have derived a method of hue-rotation and fed it through a factor determined by a Brownian cloud. They both have sweet unique looks now.
I've also determined that the game is getting a little too difficult even for my tastes; so soon enough I'll likely add hit points, but that hasn't happened yet. I've got a few assets waiting in the background. Some days I'm an absolute god with shootemups, some days I'm a turtle flipped on its back. I'm thinking the rate of fire of some of the enemies needs to be tuned down a bit, too.
Everybody have fun with the new art!
Files
shoodemup_win.zip 17 MB
Jan 25, 2021
shoodemup_linux.tar.gz 13 MB
Jan 25, 2021
shoodemup.zip Play in browser
Jan 25, 2021
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ShooDemUp
A Shoot-em-up Shoutout to Arcade Culture
Status | In development |
Author | Michael Macha |
Genre | Shooter |
Tags | 2D, Arcade, Shoot 'Em Up, Space |
Languages | English |
More posts
- Heads up to Linux Download UsersSep 10, 2023
- Cosmetic Tape UpdateJan 30, 2021
- Second Update Today-- A Region Timer!Jan 27, 2021
- Hit Points InJan 27, 2021
- MRS. ShooDemUp!Jan 26, 2021
- Very Special Update!Jan 21, 2021
- OK. I'm back.Jan 13, 2021
- WHEW. That was a big one.Dec 05, 2020
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