Hit Points In
ShooDemUp » Devlog
In the interest of tuning, I've added hit points to the game. Your standard hearts, you'll see them at the top in a refurbed HUD/UI.
While I've added a lot of things to the game, which I personally think are pretty cool, it wasn't fair to expect everyone to be able to reach them. By adding impact durability, it should be much more accessible now.
This isn't to say that it's done, or perfect, yet; I've got some occasions where I could swear there's a double-impact happening; and I haven't added repair items yet (though they're very near on the to-do list). All the same, there aren't any real reasons why it isn't ready for release. I'll just patch these problems as they come.
Files
shoodemup_win.zip 17 MB
Jan 27, 2021
shoodemup_linux.tar.gz 13 MB
Jan 27, 2021
shoodemup.zip Play in browser
Jan 27, 2021
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ShooDemUp
A Shoot-em-up Shoutout to Arcade Culture
Status | In development |
Author | Michael Macha |
Genre | Shooter |
Tags | 2D, Arcade, Shoot 'Em Up, Space |
Languages | English |
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- Expanded Region Shaders!Jan 25, 2021
- Very Special Update!Jan 21, 2021
- OK. I'm back.Jan 13, 2021
- WHEW. That was a big one.Dec 05, 2020
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UPDATE: I added Duct Tape. It's available when your maximum hit points are higher than your current hit points, and shows up as a power-up with its own blaze-orange ring around it. It also has its own sound effect, but I feel like I could make that sound more prominent.