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Six More Weeks of Winter

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Devlog

  • #1 for Creativity!
    May 22, 2019 by Michael Macha
    1
    #Thanks, #Future
    First of all, thank you to everyone. The rankings came in for the Godot 2 MB or Less Jam, and this one is: #1 for Creativity #4 for Programming #6 Overall #6 for Aesthetics #7 for Controls My Creativi... Continue reading
  • v. 1.2 — Added treasure pickup sound, cleared unnecessary functions
    May 13, 2019 by Michael Macha#Treasure, #Boo-weep
    So I couldn't get past the lack of a clink or bleep when treasure was gathered. That made me nuts. So, now it does that. Also, I trimmed away a few methods that no longer really apply to the game. ( g... Continue reading
  • v 1.1 — fixed the lag
    May 10, 2019 by Michael Macha#Bug fix
    So, the early issue with the lag turned out to be linked to the procedural audio being rebuilt with every new payload, and moreover, all payloads sharing the same audio resource. I learned a good bit... Continue reading
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