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Six More Weeks of Winter
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Devlog
#1 for Creativity!
May 22, 2019
by
Michael Macha
1
#Thanks, #Future
First of all, thank you to everyone. The rankings came in for the Godot 2 MB or Less Jam, and this one is: #1 for Creativity #4 for Programming #6 Overall #6 for Aesthetics #7 for Controls My Creativi...
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v. 1.2 — Added treasure pickup sound, cleared unnecessary functions
May 13, 2019
by
Michael Macha
#Treasure, #Boo-weep
So I couldn't get past the lack of a clink or bleep when treasure was gathered. That made me nuts. So, now it does that. Also, I trimmed away a few methods that no longer really apply to the game. ( g...
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v 1.1 — fixed the lag
May 10, 2019
by
Michael Macha
#Bug fix
So, the early issue with the lag turned out to be linked to the procedural audio being rebuilt with every new payload, and moreover, all payloads sharing the same audio resource. I learned a good bit...
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