Bottle Fragments!
So, I've already gotten back to it and made a couple of updates. Bottles now fracture into fragments on impact, which direct themselves at other opponents and, if they're close enough, do additional damage. This was kind of the plan all along, and now that I've got these functions going they'll be useful for a few other ideas I have in the future.
Moreover, and this is more of a confession—I actually included the debug symbols in the last release! They're great for a developer, especially when hunting down a segmentation fault or some other system exception; but they roughly doubled the size of the executable and they're completely useless to an end user. (Sorry 'bout that.) Anyway, the downloadable files are about half the size now!
I may return to this project one more time later in the day. It never ceases to amaze me how quickly I can work in C and SDL 2. Everybody have fun!
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ShooDemUp
A Shoot-em-up Shoutout to Arcade Culture
Status | In development |
Author | Michael Macha |
Genre | Shooter |
Tags | 2D, Arcade, Shoot 'Em Up, Space |
Languages | English |
More posts
- Heads up to Linux Download UsersSep 10, 2023
- Cosmetic Tape UpdateJan 30, 2021
- Second Update Today-- A Region Timer!Jan 27, 2021
- Hit Points InJan 27, 2021
- MRS. ShooDemUp!Jan 26, 2021
- Expanded Region Shaders!Jan 25, 2021
- Very Special Update!Jan 21, 2021
- OK. I'm back.Jan 13, 2021
- WHEW. That was a big one.Dec 05, 2020
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