Bottle Fragments!


So, I've already gotten back to it and made a couple of updates. Bottles now fracture into fragments on impact, which direct themselves at other opponents and, if they're close enough, do additional damage. This was kind of the plan all along, and now that I've got these functions going they'll be useful for a few other ideas I have in the future.

Moreover, and this is more of a confession—I actually included the debug symbols in the last release! They're great for a developer, especially when hunting down a segmentation fault or some other system exception; but they roughly doubled the size of the executable and they're completely useless to an end user. (Sorry 'bout that.) Anyway, the downloadable files are about half the size now!

I may return to this project one more time later in the day. It never ceases to amaze me how quickly I can work in C and SDL 2. Everybody have fun!

Files

shoodemup_win.zip 6 MB
Oct 01, 2020
shoodemup_linux.tar.gz 4 MB
Oct 01, 2020
shoodemup.zip Play in browser
Oct 01, 2020

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