Yo-yo Shields!
I try very hard to come up with original things to set the game apart from other shoot-em-ups. The other day, I was thinking about defenses, and came up with a yo-yo. Today, it's implemented! It springs back to the player via Hooke's Law, with a visible string tether. It will do damage to any enemy that comes in contact—but it's of course useless against bullets and virtually harmless to dense (grey) asteroids.
There's currently a limit of two, but you can do a lot of neat tricks with it. If you get enough momentum going, you can sling it all the way across the screen and back. I'm also aware of a very rare bug where it's possible to get it stuck in the top-left corner (and likely the other three corners, too, but I haven't seen that yet.) I'm going to address it but until then, the fact that it's possible doesn't mean it's easy. If you deal with that bug, feel proud; I can only assume that you're mastering the yo-yo.
Yo-yos don't have infinite durability, but it's pretty high.
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ShooDemUp
A Shoot-em-up Shoutout to Arcade Culture
Status | In development |
Author | Michael Macha |
Genre | Shooter |
Tags | 2D, Arcade, Shoot 'Em Up, Space |
Languages | English |
More posts
- Heads up to Linux Download UsersSep 10, 2023
- Cosmetic Tape UpdateJan 30, 2021
- Second Update Today-- A Region Timer!Jan 27, 2021
- Hit Points InJan 27, 2021
- MRS. ShooDemUp!Jan 26, 2021
- Expanded Region Shaders!Jan 25, 2021
- Very Special Update!Jan 21, 2021
- OK. I'm back.Jan 13, 2021
- WHEW. That was a big one.Dec 05, 2020
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