Time to add some more diversity!
I'm really liking how development is moving along, but I do have a clipboard of tasks to prioritize. One of them is progressing from region to region, and another is implementing some new music. Today was a major step along that first path, and for the second I've got a couple of brassy compositions in the works.
What was the progression? Well, rather than showing up in a random region each time you die, after sixty seconds of survival, the background will darken and transition you to a new region. This is effectively a leveling system, and it's going to be very useful in the near future. I actually have a few bosses designed, but bosses are generally opponents that show up after a set amount of progression; so first we'll need to have more of a "story mode" to the game.
Once I'm satisfied with my mix for the new music, I'll add a transition to that, too.
And, of course, there's one more surprise I tossed in; but I feel safe letting you guys find it on your own. Have fun!
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ShooDemUp
A Shoot-em-up Shoutout to Arcade Culture
Status | In development |
Author | Michael Macha |
Genre | Shooter |
Tags | 2D, Arcade, Shoot 'Em Up, Space |
Languages | English |
More posts
- Heads up to Linux Download UsersSep 10, 2023
- Cosmetic Tape UpdateJan 30, 2021
- Second Update Today-- A Region Timer!Jan 27, 2021
- Hit Points InJan 27, 2021
- MRS. ShooDemUp!Jan 26, 2021
- Expanded Region Shaders!Jan 25, 2021
- Very Special Update!Jan 21, 2021
- OK. I'm back.Jan 13, 2021
- WHEW. That was a big one.Dec 05, 2020
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