New Music, Improved Special Weapons


I've finally mixed down my next two audio tracks well enough to include them in the live game. (It involved a copious and almost inexplicable amount of reverb and delay tweaking; but damn it, it's done.) When you transition between regions now—and you'll note that this happens in a set order—the music will change too.

Moreover, I've made a number of cosmetic and physics adjustments to the power ups. Yoyos are now properly clamped on screen; soccer balls, satchels, and boomerangs can move off screen and will progress to come back (or blow up), and missile exhaust now rotates a little.

Many thanks to everyone that plays the game, and note that while currently the whole game is available online, anyone who contributes (or joins my Patreon) is much appreciated! It's really shaping up at this point.

Files

shoodemup_win.zip 9.1 MB
Nov 05, 2020
shoodemup_linux.tar.gz 6.6 MB
Nov 05, 2020
shoodemup.zip Play in browser
Nov 05, 2020

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