(If you're a Windows user, there's a slight chance that this will carry over, but mostly don't worry about this; the game is primarily meant to be playable on t...
Some may have noticed an earlier version of this yesterday. I had a cool idea for an effect where the duct tape would actually be visible, after use, on the lit...
Second major change this morning—there is now a region timer, in the top right corner of the screen, that ticks down until you progress to the next area! It f...
In the interest of tuning, I've added hit points to the game. Your standard hearts, you'll see them at the top in a refurbed HUD/UI. While I've added a lot of t...
In the interest of making the game a bit more player-friendly at this point, I've added a Pause function. While I was at it, I did a bit to expand the game's ti...
So, after getting the fractal Brownian cloud to work, I kept working. I added a tunnel-like shader to the second region, and for the third, I have derived a met...
After rooting through and pruning a lot of old strictly-SDL code, I've managed to make a major improvement to the background. This should be the first of at lea...