1.6—Better Stars
Gravitroids » Devlog
Stars are now drawn with a shader, that is, on your graphics card or chipset; and look much better. No longer are they brightly colored boring circles in the sky, now they have depth, and texture. They're also less of a demand on CPU.
I'm working on moving all sensible graphics code to the GPU at this point; there's no reason to leave it CPU side when graphics chips can do it better.
I may also reduce the size of the ship before the end of the day. It's the size of a quarter on some devices, and that's just unwieldy!
Files
Gravitroids.zip Play in browser
Apr 04, 2019
Gravitroids
Asteroids, in a gravity well. Pet project of mine for the past few weeks; expect updates to it!
Status | In development |
Author | Michael Macha |
Genre | Action |
Tags | Arcade, Asteroids, gravitroids, Gravity |
Languages | English |
More posts
- 1.8.1—Noisy Saucers, Enemy BulletsApr 08, 2019
- 1.8—Flying SaucersApr 07, 2019
- 1.7.2 - Bug FixesApr 05, 2019
- 1.7.1—LightingApr 05, 2019
- 1.7—Stellar BouncingApr 05, 2019
- 1.6.3—rotating sky, slightly faster shipApr 05, 2019
- 1.6.2 (Just a quick bug fix)Apr 04, 2019
- 1.6.1—Smaller Ship, easier on beginnersApr 04, 2019
- 1.5.1—Faster starter engines, Wobbly Bobbly Timey Wimey Space-Distortey TitleApr 04, 2019
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