Gravitroids
Devlog
- April 05, 2019 by Michael Macha#Sun, #Bounce, #Fragmentation, #DampeningWell, that's part of it, anyway. Change log: Made fragmentation velocity substantially more random, similar to what it was in the original Asteroids. Altered linear and angular velocity dampening so t... Continue reading
- April 02, 2019 by Michael Macha#stand up games, #update, #Gravitroids, #coin magnet, #stellar massSo I got something fine up and running today. Two big changes: Stars now have mass, which varies from level to level. Currently, they also change in size based on mass; though the real world is far mo... Continue reading