1.7—Stellar Bouncing
Gravitroids » Devlog
Well, that's part of it, anyway. Change log:
- Made fragmentation velocity substantially more random, similar to what it was in the original Asteroids.
- Altered linear and angular velocity dampening so that objects behave more like they're in open space, with the partial exception of the ship, which still experiences some angular dampening. (Little more frustrating than a spinning-out-of-control space ship.)
- The ship now bounces on contact with a star, which makes getting stuck truly difficult to do. This makes more physical sense than "contact" with a stellar mass anyway, yeah?
Files
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Apr 05, 2019
Gravitroids
Asteroids, in a gravity well. Pet project of mine for the past few weeks; expect updates to it!
Status | In development |
Author | Michael Macha |
Genre | Action |
Tags | Arcade, Asteroids, gravitroids, Gravity |
Languages | English |
More posts
- 1.8.1—Noisy Saucers, Enemy BulletsApr 08, 2019
- 1.8—Flying SaucersApr 07, 2019
- 1.7.2 - Bug FixesApr 05, 2019
- 1.7.1—LightingApr 05, 2019
- 1.6.3—rotating sky, slightly faster shipApr 05, 2019
- 1.6.2 (Just a quick bug fix)Apr 04, 2019
- 1.6.1—Smaller Ship, easier on beginnersApr 04, 2019
- 1.6—Better StarsApr 04, 2019
- 1.5.1—Faster starter engines, Wobbly Bobbly Timey Wimey Space-Distortey TitleApr 04, 2019
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