v.1.1
Gravitroids » Devlog
1. Fixed bug where, after a game over event and a replay, the original ship would "ghost" bullets. In other words, it wouldn't be completely freed from the scene, and would continue firing from its anticipated position alongside the new ship.
2. Added new graphics for the ship! It's my intention to eventually make the ships upgradable and customizable, but that will be down the road. In any case, I used Blender 2.8/Eevee to rapidly model an idea I had based on a stealth fighter, which looks enough like a space fighter to be passable I think.
Files
Gravitroids.zip Play in browser
Mar 29, 2019
Gravitroids
Asteroids, in a gravity well. Pet project of mine for the past few weeks; expect updates to it!
Status | In development |
Author | Michael Macha |
Genre | Action |
Tags | Arcade, Asteroids, gravitroids, Gravity |
Languages | English |
More posts
- 1.8.1—Noisy Saucers, Enemy BulletsApr 08, 2019
- 1.8—Flying SaucersApr 07, 2019
- 1.7.2 - Bug FixesApr 05, 2019
- 1.7.1—LightingApr 05, 2019
- 1.7—Stellar BouncingApr 05, 2019
- 1.6.3—rotating sky, slightly faster shipApr 05, 2019
- 1.6.2 (Just a quick bug fix)Apr 04, 2019
- 1.6.1—Smaller Ship, easier on beginnersApr 04, 2019
- 1.6—Better StarsApr 04, 2019
- 1.5.1—Faster starter engines, Wobbly Bobbly Timey Wimey Space-Distortey TitleApr 04, 2019
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