v.1.3—Currency


The first thing I look at when I start working on 'Troids, or any game, is my checklist of future improvements. Bug fixes are up at the top, but I try to add one fun new thing in, especially for people who weren't bothered by the bugs. Today it's currency.

  1. Added coins. Values are 25, 50, and 100, dependent on the asteroid they came from, just like score (at least for now). I may add some random variation to it in the future.
  2. Coins are affected by the gravity well. I'm thinking about providing some form of tentative nature to them in the future, something that could destroy a coin other than picking it up; but for now, they stick around until the end of the stage. Which brings me to...
  3. After exiting the shop, all coins are cleared from the screen as the next star system is set up.
  4. Shop now accepts currency, rather than raw score.

Next up is likely going to be stellar mass. I feel it starts out a little too high for my tastes; but as of the moment, all stars are of the same mass. My plan is to eventually have them kind of evolve like actual stars do; maybe as level 20 is reasonably approachable, I'll throw in neutron stars and black holes; but like everything in this game it's going to be scaled to taste.

Files

Gravitroids.zip Play in browser
Apr 01, 2019

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