v.1.4 preview one
Gravitroids » Devlog
So, stellar mass variation is a go. Stars start out lightweight, and gradually gain mass as level increases. (Take care of that engine.) Eventually I'm hoping to follow actual kinds of stars and stellar lifetimes; but that is a ways off, and in the interest of gameplay, the physics of it will be goofed with quite a bit.
Next up is coin-magnetism. It's safe to say that it will take a lot of stress out of the game, then I think we'll be ready for 1.4.
Files
Gravitroids.zip Play in browser
Apr 02, 2019
Gravitroids
Asteroids, in a gravity well. Pet project of mine for the past few weeks; expect updates to it!
Status | In development |
Author | Michael Macha |
Genre | Action |
Tags | Arcade, Asteroids, gravitroids, Gravity |
Languages | English |
More posts
- 1.8.1—Noisy Saucers, Enemy BulletsApr 08, 2019
- 1.8—Flying SaucersApr 07, 2019
- 1.7.2 - Bug FixesApr 05, 2019
- 1.7.1—LightingApr 05, 2019
- 1.7—Stellar BouncingApr 05, 2019
- 1.6.3—rotating sky, slightly faster shipApr 05, 2019
- 1.6.2 (Just a quick bug fix)Apr 04, 2019
- 1.6.1—Smaller Ship, easier on beginnersApr 04, 2019
- 1.6—Better StarsApr 04, 2019
- 1.5.1—Faster starter engines, Wobbly Bobbly Timey Wimey Space-Distortey TitleApr 04, 2019
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