v.1.4 preview one


So, stellar mass variation is a go. Stars start out lightweight, and gradually gain mass as level increases. (Take care of that engine.) Eventually I'm hoping to follow actual kinds of stars and stellar lifetimes; but that is a ways off, and in the interest of gameplay, the physics of it will be goofed with quite a bit. 

Next up is coin-magnetism. It's safe to say that it will take a lot of stress out of the game, then I think we'll be ready for 1.4.

Files

Gravitroids.zip Play in browser
Apr 02, 2019

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