v.1.4 — Coin Magnet, Variable Stellar Mass
Gravitroids » Devlog
So I got something fine up and running today. Two big changes:
- Stars now have mass, which varies from level to level. Currently, they also change in size based on mass; though the real world is far more complex than that. Eventually I will be following actual star types and stellar lifetimes, but for now, we simply have mass variation.
- Coin Magnet! After all, no one enjoys chasing space-pennies around. They should come to you! Additionally, the strength of the coin attraction may be a future upgrade.
- Bunch of boring-but-important minor bug fixes.
So yeah, the game should be much more interesting now. I have a rough idea what I'll be doing tomorrow, in the mean time, have fun, and feel free to leave a comment if you think something is lacking!
Files
Gravitroids.zip Play in browser
Apr 02, 2019
Gravitroids
Asteroids, in a gravity well. Pet project of mine for the past few weeks; expect updates to it!
Status | In development |
Author | Michael Macha |
Genre | Action |
Tags | Arcade, Asteroids, gravitroids, Gravity |
Languages | English |
More posts
- 1.8.1—Noisy Saucers, Enemy BulletsApr 08, 2019
- 1.8—Flying SaucersApr 07, 2019
- 1.7.2 - Bug FixesApr 05, 2019
- 1.7.1—LightingApr 05, 2019
- 1.7—Stellar BouncingApr 05, 2019
- 1.6.3—rotating sky, slightly faster shipApr 05, 2019
- 1.6.2 (Just a quick bug fix)Apr 04, 2019
- 1.6.1—Smaller Ship, easier on beginnersApr 04, 2019
- 1.6—Better StarsApr 04, 2019
- 1.5.1—Faster starter engines, Wobbly Bobbly Timey Wimey Space-Distortey TitleApr 04, 2019
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